package apps.AfterDlcs.afterDlcsBL.buff;

public class BuffKeys
{
    public static String TIME_PASS="timePass";
    public static String ADD_BUFF="addBuff";
    public static String REMOVE_BUFF="removeBuff";
    public static String BUFF_TIME_OVER="buffTimeOver";
    public static String GET_VALUE="getValue";
    public static String NOR_ATK="normalAttack";
    public static String DO_HURT="normalHurt";
    public static String DEC_HP="decHp";
    public static String KILL="kill";
    public static String DIE="die";
}
